with virtual reality smartphone apps for Google Cardboards
Checkout our freemium VR apps
Request a custom made VR app!
Get our apps!
Our vision is to engage more students in chemistry using virtual reality. We believe that easily accessible smartphone apps and gamification are the means to motivate students to discover the fascinating world of atoms and molecules.
Chemistry is seen by many as a dull and dry subject, often because it is abstract and difficult to understand. As a consequence, we have witnessed a decline in chemistry university students. This is unfortunate since the world needs more chemists. Chemistry is everywhere; it not only makes people healthier and water cleaner, but it also makes countries richer.
To engage students and inspire further studies we gamify chemistry education by user-friendly smartphone apps for simple Google Cardboards. With EduChem VR apps, teachers and students can enter virtual worlds of atoms and molecules to help understanding, while being amazed by the feeling of presence.
Virtual reality experiences can improve the understanding of abstract concepts like atoms and bonds, and it has been shown that when you put a person in a place, they are more likely to remember it. Thus, virtual reality is ideal for educational purposes.
We make smartphone apps to explain the shape and electrostatics of atoms and molecules in a virtual reality environment. By using Google Cardboards we believe we can reach anyone, anywhere.
Launch an EduChem VR app, place your smartphone in the Cardboard and you are ready to enter a virtual world of atoms and molecules! So far two freemium apps "Learning Carbons VR" and "Learning MacroMol VR" are available on Google Play and AppStore. A third, "Learning StereoChem VR" is underway.
Want to order your own tailor-made app?
Jonas Boström and Magnus Norrby founded EduChem VR the summer of 2016 in Sweden. Magnus Norrby is a professional software developer (in finance) and Jonas Boström is a drug designer (in big pharma) with a track record of investigating molecular shapes and their characteristics.
Magnus and Jonas have a history of delivering powerful and user-friendly tools to enhance drug discovery. An example is the Oculus Rift based virtual reality molecular visualizer. H.M. King Carl XVI Gustaf, the Crown Princess of Sweden, the Sports Minister of Chile, the Executive Vice President at AstraZeneca and the Head of Business Development at EA Sports have all experienced atoms and molecules using our previous virtual reality tool.
We now shift focus and turn towards tomorrow’s leaders - the school children across the globe - using new technology. Exciting!